- executeAction now sets STATE._lastActionTime after dispatching - Q handler checks this instead of a local var - When an action executes, the Q debounce resets so the next Q press waits the full 300ms before attempting again - Prevents stale-state queueing when game hasn't processed the previous action yet (was sending 12+ 'skill' commands to the game, though only 1 actually ran)
14 lines
412 B
JavaScript
14 lines
412 B
JavaScript
// ==UserScript==
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// @name HV Unified
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// @namespace hvunified
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// @version 0.13.26
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// @description HV Unified — battle automation, guidance, and UI enhancements for HentaiVerse
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// @author GaboGG + Hermes
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// @match *://*.hentaiverse.org/*
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// @match *://alt.hentaiverse.org/*
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// @grant none
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// @run-at document-end
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// ==/UserScript==
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(function() {
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'use strict';
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