HV Unified simulator
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GaboGG 1a4f9a80a3 v0.13.26 - Stricter Q debounce: reset timer after each successful action
- executeAction now sets STATE._lastActionTime after dispatching
- Q handler checks this instead of a local var
- When an action executes, the Q debounce resets so the next Q press
  waits the full 300ms before attempting again
- Prevents stale-state queueing when game hasn't processed the
  previous action yet (was sending 12+ 'skill' commands to the
  game, though only 1 actually ran)
2026-07-26 15:23:04 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
scripts v0.13.26 - Stricter Q debounce: reset timer after each successful action 2026-07-26 15:23:04 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.13.26 - Stricter Q debounce: reset timer after each successful action 2026-07-26 15:23:04 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00