- 23 source files in src/ (build via scripts/build.sh) - Forum-sourced player knowledge in references/ - DESIGN.md with architecture and corrections - References to existing scripts (Monsterbation, jpx, HV Utils)
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Ask the Experts Forum — Player Wisdom
Source: forums.e-hentai.org/index.php?showtopic=211064 (1307 pages) Key posters: Noni (mod, L500), Ramaki (L500), l13763824039 (L500), Atilius Draco (L431), Corruptio Ultima (L249), CapableScoutMan (L500)
Stats Allocation Q&A
CapableScoutMan asks: Best stat allocation per playstyle? (1H, STR=DEX=END, WIS -10, AGI -30, INT -100)
Noni's answer (mod, L500): "Not really. They barely even matter. Just do what feels right. Many styles you can keep them even. Only INT isn't needed for melee, and STR isn't needed for mage. Personally I keep the defensive stats a bit higher at low level: DEX END AGI. Well, AGI you don't need that much as 1h heavy but it is also not useless."
Noni on proficiency: "Most likely difference in proficiency. Proficiency is important."
Charm System Discussion
Ramaki's guide note: "I still do not value Critical Strike Damage very highly due to the 50% Critical Strike chance hard cap. One, which most styles cannot even approach."
l13763824039 on charm availability: "Probably you don't have that charm. All weapons can now equip the same charms, as long as you have sufficient points and charms. If you don't have a certain charm, they would not be listed."
Key Takeaways
- Stats barely matter for performance — focus on proficiency and gear
- Only hard rule: don't put INT on melee, don't put STR on mage
- Defensive stats (DEX/END/AGI) are more valuable at low levels
- Charm options are filtered by which charms you actually own
- Critical strike hard cap is 50% chance, making crit damage less valuable
- Proficiency is the #1 differentiator between playstyle performance