HV Unified simulator
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GaboGG 751d001ba3 v0.17.6 - jpx chain: never press M while jpx is active (toggle-off guard)
Fixes the race where our synthetic M landed while jpx was mid-round
(active=true) and disabled the chain. Now jpxTriggerAuto skips if
jpxLastActive===true, and the initial press waits for jpx's first state
event. NOTE: ajaxRound must stay OFF for chaining to work — jpx's AJAX
round advance dispatches a synthetic DOMContentLoaded that resets its
own isActiveBattle flag.
2026-08-04 17:15:42 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00
scripts v0.17.6 - jpx chain: never press M while jpx is active (toggle-off guard) 2026-08-04 17:15:42 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.17.6 - jpx chain: never press M while jpx is active (toggle-off guard) 2026-08-04 17:15:42 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
analyze_gear.py v0.15.4 - Elemental Strikes parsed + scored per wiki (Void Strike, etc.) 2026-08-03 16:04:37 -04:00