HV Unified simulator
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GaboGG ff728fe68f v0.14.26 - Fix threat threshold (70%->80%) + stalling on single enemy
- Threat threshold raised from 70% (84px) to 80% (96px) — stops
  wasting OC on Rending Blow when enemies are at 89 SP (31 points
  from actually specialing). In the log, RB fired at OC=50 on 89SP
  mobs which wasn't an emergency.
- Single-monster stalling now triggers regardless of enemy SP level.
  Previously blocked by !hasHighThreat — if the last enemy had high
  SP, stalling was skipped and the script killed immediately, wasting
  the stall opportunity for skill cooldown recovery.
2026-07-28 10:14:08 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00
scripts v0.14.26 - Fix threat threshold (70%->80%) + stalling on single enemy 2026-07-28 10:14:08 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.14.26 - Fix threat threshold (70%->80%) + stalling on single enemy 2026-07-28 10:14:08 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
analyze_gear.py v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00