HV Unified simulator
- Threat threshold raised from 70% (84px) to 80% (96px) — stops wasting OC on Rending Blow when enemies are at 89 SP (31 points from actually specialing). In the log, RB fired at OC=50 on 89SP mobs which wasn't an emergency. - Single-monster stalling now triggers regardless of enemy SP level. Previously blocked by !hasHighThreat — if the last enemy had high SP, stalling was skipped and the script killed immediately, wasting the stall opportunity for skill cooldown recovery. |
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| docs | ||
| references | ||
| scripts | ||
| simulator | ||
| src | ||
| .gitignore | ||
| analyze_gear.py | ||