HV Unified simulator
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GaboGG e48ef78121 v0.14.28 - OC-building priority: skip debuffs/buffs when AoE ready but OC low
New step 2c: when 5+ monsters, Rending Blow is ready, and OC < 60,
skip Imperil/Absorb/buff loops and basic attack to build OC.

In your log, RB was ready (sk:RRGR) from turn 1 at OC=20, but the
script spent 20 turns on Imperil x3 + Absorb (999!) + Curx3 +
items before finally firing RB at turn 21 when monsters were at
100+ SP. Now it basic-attacks aggressively to hit OC=60 faster,
then fires RB as soon as threshold is reached.
2026-07-28 10:36:34 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00
scripts v0.14.28 - OC-building priority: skip debuffs/buffs when AoE ready but OC low 2026-07-28 10:36:34 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.14.28 - OC-building priority: skip debuffs/buffs when AoE ready but OC low 2026-07-28 10:36:34 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
analyze_gear.py v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00