HV Unified simulator
New step 2c: when 5+ monsters, Rending Blow is ready, and OC < 60, skip Imperil/Absorb/buff loops and basic attack to build OC. In your log, RB was ready (sk:RRGR) from turn 1 at OC=20, but the script spent 20 turns on Imperil x3 + Absorb (999!) + Curx3 + items before finally firing RB at turn 21 when monsters were at 100+ SP. Now it basic-attacks aggressively to hit OC=60 faster, then fires RB as soon as threshold is reached. |
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| references | ||
| scripts | ||
| simulator | ||
| src | ||
| .gitignore | ||
| analyze_gear.py | ||