BUG FIXES (P0):
- Spark of Life SP safety: consume spirit items when SP < 55% BEFORE
buffs, Cure, or any other action (both Adept and Veteran)
- Spirit Stance safety auto-disable: auto-toggle OFF if SP drops below 60%
- useItem() fallback: auto_ slot IDs now lookup by onmouseover attribute
(on-cooldown items without DOM id were silently failing)
- setTimeout targeting race: removed 50ms delay in castTargetSpell/useSkill
(was causing targeting failures with fast Q-repeat)
- maxBuffDur pre-seeded with L150+ baseline values (haste=80, heartseeker=120,
sparklife=50, etc.) so fill-level scoring works from first turn
STRATEGY (P1):
- Channeling waste eliminated for 2H physical builds: no more Fiery Blast
fallback — let channeling expire on a basic attack (Domino Strike +
Penetrated Armor do more damage)
- Weapon skill thresholds lowered from 5+ to 3+ enemies (IWBTH survivability)
- Expanded debuffs: Imperil on any 2+ mobs, Weaken on high-threat targets
(not just bosses anymore)
- Domino Strike optimal targeting: findOptimalDominoTarget() picks center
monsters to max splash coverage (up to 2 targets each side)
NEW FEATURES:
- Domino Strike splash positioning algorithm added to all tiers
- Full _reason tags on every action return for decision tracing
- agy research report saved at hermes_report.md (554 lines)