HV Unified simulator
BUG FIXES (P0): - Spark of Life SP safety: consume spirit items when SP < 55% BEFORE buffs, Cure, or any other action (both Adept and Veteran) - Spirit Stance safety auto-disable: auto-toggle OFF if SP drops below 60% - useItem() fallback: auto_ slot IDs now lookup by onmouseover attribute (on-cooldown items without DOM id were silently failing) - setTimeout targeting race: removed 50ms delay in castTargetSpell/useSkill (was causing targeting failures with fast Q-repeat) - maxBuffDur pre-seeded with L150+ baseline values (haste=80, heartseeker=120, sparklife=50, etc.) so fill-level scoring works from first turn STRATEGY (P1): - Channeling waste eliminated for 2H physical builds: no more Fiery Blast fallback — let channeling expire on a basic attack (Domino Strike + Penetrated Armor do more damage) - Weapon skill thresholds lowered from 5+ to 3+ enemies (IWBTH survivability) - Expanded debuffs: Imperil on any 2+ mobs, Weaken on high-threat targets (not just bosses anymore) - Domino Strike optimal targeting: findOptimalDominoTarget() picks center monsters to max splash coverage (up to 2 targets each side) NEW FEATURES: - Domino Strike splash positioning algorithm added to all tiers - Full _reason tags on every action return for decision tracing - agy research report saved at hermes_report.md (554 lines) |
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