HV Unified simulator
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GaboGG b5a5c3df54 v0.13.30 - Fix spirit item detection, add threat-based targeting
- Fix: items on cooldown (no id attr) were invisible to parser
  Spirit Draught/Potion on cooldown couldn't be auto-consumed
- Fix: spiritPotionSP raised from 30% to 60%
- New: parse monster SP bar widths into STATE.monsterSp[]
- New: findDangerousMonster() — targets highest SP bar monster
- New: hasHighThreat() — true if 2+ monsters >85% SP (about to special)
- Weapon skills now fire on high-threat even without full OC
- Basic attacks prefer dangerous monsters in all tiers
2026-07-27 13:07:39 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
scripts v0.13.30 - Fix spirit item detection, add threat-based targeting 2026-07-27 13:07:39 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.13.30 - Fix spirit item detection, add threat-based targeting 2026-07-27 13:07:39 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00