HV Unified simulator
- Fix: items on cooldown (no id attr) were invisible to parser Spirit Draught/Potion on cooldown couldn't be auto-consumed - Fix: spiritPotionSP raised from 30% to 60% - New: parse monster SP bar widths into STATE.monsterSp[] - New: findDangerousMonster() — targets highest SP bar monster - New: hasHighThreat() — true if 2+ monsters >85% SP (about to special) - Weapon skills now fire on high-threat even without full OC - Basic attacks prefer dangerous monsters in all tiers |
||
|---|---|---|
| docs | ||
| references | ||
| scripts | ||
| simulator | ||
| src | ||
| .gitignore | ||