- The toggle-off (state 2 -> OFF) was inside the monsters.length >= 7 check - If Rending Blow killed enough enemies to drop below 7, the else block reset _spiritForSkill = 0 without toggling spirit off, leaving it ON - Now toggle-off guard runs independently of monster count - Also resets flag if spirit gets toggled externally |
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| .. | ||
| build.sh | ||
| hv-unified.user.js | ||
| latest.user.js | ||