HV Unified simulator
- The toggle-off (state 2 -> OFF) was inside the monsters.length >= 7 check - If Rending Blow killed enough enemies to drop below 7, the else block reset _spiritForSkill = 0 without toggling spirit off, leaving it ON - Now toggle-off guard runs independently of monster count - Also resets flag if spirit gets toggled externally |
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| docs | ||
| references | ||
| scripts | ||
| simulator | ||
| src | ||
| .gitignore | ||
| analyze_gear.py | ||