HV Unified simulator
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GaboGG 641363b5b0 v0.14.40 - Gear panel: armor/weapon filters + fix level detection
- Added filter dropdowns to the panel: Armor (Light/Heavy/Cloth/All)
  and Weapon (2H/Estoc/Longsword/Great Mace/Club/Axe/Scythe).
  Persisted in localStorage. Default: Light armor, 2H weapons.
  Filters exclude non-matching items from armory/buy candidates
  (equipped item always shown regardless).
- Fixed gearPlayerLevel(): now reads STATE.level first (battle
  parser caches it), then the hv-cfg-btn label (Lv195), then
  level_readout. Previously fell back to 155 when the level readout
  used CSS fonts — this excluded the Lv171 equipped Estoc from
  candidates, causing 'vs ?' in the upgrade line.
- Upgrade line now always shows a real number (scores equipped
  directly if it missed candidates).

Also scrapes correctly on equipment pages: clicking Analyze there
refreshes equipped slots from dynjs_equip store.
2026-07-31 10:50:18 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00
scripts v0.14.40 - Gear panel: armor/weapon filters + fix level detection 2026-07-31 10:50:18 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.14.40 - Gear panel: armor/weapon filters + fix level detection 2026-07-31 10:50:18 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
analyze_gear.py v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00