HV Unified simulator
From EHWiki Detailed_Equip_Characteristics + Equipment_Basics: - Elemental strikes are 'X Strike (Y%)' lines (Void/Fire/Cold/Elec/ Wind/Holy/Dark), separate hit for ~50% of physical damage, max 2 strikes + Void Strike - Ethereal weapons deal Void damage (+523 Void Damage), prefixes: Ethereal→Void, Fiery→Fire, Arctic→Cold, Shocking→Elec, Tempestuous→Wind, Hallowed→Holy, Demonic→Dark - Weapon procs by type: Piercing→Penetrated Armor (Estoc/Rapier), Crushing→Stun (Mace/Club), Slashing→Bleeding Wound (Longsword/ Katana/Shortsword/Axe/Wakizashi) Parser now captures: - stats['Strike <Elem>'] = chance% (e.g. 'Strike Void': 50) - stats['Weapon Damage'] for Void too (+523 Void Damage) Scorer adds expected strike damage (chance/100 × 0.5 × weapon dmg) weighted same as base damage. Type bonuses updated to match real procs (Stun 1.15x > Bleeding 1.10x, Rapier 1.20x like Estoc 1.25x). So your lottery Peerless Ethereal Rapier (+523 Void, Void Strike 50%) now scores properly. Note: re-scrape after update for Strike fields. |
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| docs | ||
| references | ||
| scripts | ||
| simulator | ||
| src | ||
| .gitignore | ||
| analyze_gear.py | ||