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GaboGG 589ed7e34c v0.15.4 - Elemental Strikes parsed + scored per wiki (Void Strike, etc.)
From EHWiki Detailed_Equip_Characteristics + Equipment_Basics:
- Elemental strikes are 'X Strike (Y%)' lines (Void/Fire/Cold/Elec/
  Wind/Holy/Dark), separate hit for ~50% of physical damage, max 2
  strikes + Void Strike
- Ethereal weapons deal Void damage (+523 Void Damage), prefixes:
  Ethereal→Void, Fiery→Fire, Arctic→Cold, Shocking→Elec,
  Tempestuous→Wind, Hallowed→Holy, Demonic→Dark
- Weapon procs by type: Piercing→Penetrated Armor (Estoc/Rapier),
  Crushing→Stun (Mace/Club), Slashing→Bleeding Wound (Longsword/
  Katana/Shortsword/Axe/Wakizashi)

Parser now captures:
- stats['Strike <Elem>'] = chance% (e.g. 'Strike Void': 50)
- stats['Weapon Damage'] for Void too (+523 Void Damage)

Scorer adds expected strike damage (chance/100 × 0.5 × weapon dmg)
weighted same as base damage. Type bonuses updated to match real
procs (Stun 1.15x > Bleeding 1.10x, Rapier 1.20x like Estoc 1.25x).

So your lottery Peerless Ethereal Rapier (+523 Void, Void Strike 50%)
now scores properly. Note: re-scrape after update for Strike fields.
2026-08-03 16:04:37 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00
scripts v0.15.4 - Elemental Strikes parsed + scored per wiki (Void Strike, etc.) 2026-08-03 16:04:37 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.15.4 - Elemental Strikes parsed + scored per wiki (Void Strike, etc.) 2026-08-03 16:04:37 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
analyze_gear.py v0.15.4 - Elemental Strikes parsed + scored per wiki (Void Strike, etc.) 2026-08-03 16:04:37 -04:00