At Lv100+ / Hell difficulty, all normal monsters also have SP bars (the red nbarred.png). This made the script think every monster was a boss, triggering debuffs (Imperil/Weaken) on every fight and draining MP. Changes: - isRareMonster() no longer checks for nbarred.png - Only gold border (BD7400/E6CCA3) indicates a real boss - Debuffs now only fire on gold-border bosses, not on ≤2 monsters |
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| .. | ||
| build.sh | ||
| hv-unified.user.js | ||
| latest.user.js | ||