- New stalling logic: when exactly 1 normal enemy remains (not rare, not high threat), refresh any buff below 15 turns instead of attacking - This naturally delays the killing blow by 1 turn, letting Rending Blow and Shatter Strike cooldowns tick down before the round ends - Result: next round starts with skills ready + higher buff uptime - Edge case: one-tapping the last enemy would end the round with skills still on cooldown — now avoided
14 lines
412 B
JavaScript
14 lines
412 B
JavaScript
// ==UserScript==
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// @name HV Unified
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// @namespace hvunified
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// @version 0.14.25
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// @description HV Unified — battle automation, guidance, and UI enhancements for HentaiVerse
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// @author GaboGG + Hermes
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// @match *://*.hentaiverse.org/*
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// @match *://alt.hentaiverse.org/*
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// @grant none
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// @run-at document-end
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// ==/UserScript==
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(function() {
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'use strict';
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