HV Unified simulator
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GaboGG 3618198081 v0.14.25 - Stalling: refresh buffs when 1 enemy remains (gives skill CDs time)
- New stalling logic: when exactly 1 normal enemy remains (not rare,
  not high threat), refresh any buff below 15 turns instead of attacking
- This naturally delays the killing blow by 1 turn, letting Rending Blow
  and Shatter Strike cooldowns tick down before the round ends
- Result: next round starts with skills ready + higher buff uptime
- Edge case: one-tapping the last enemy would end the round with skills
  still on cooldown — now avoided
2026-07-28 09:36:58 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00
scripts v0.14.25 - Stalling: refresh buffs when 1 enemy remains (gives skill CDs time) 2026-07-28 09:36:58 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.14.25 - Stalling: refresh buffs when 1 enemy remains (gives skill CDs time) 2026-07-28 09:36:58 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
analyze_gear.py v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00