HV Unified simulator
- New stalling logic: when exactly 1 normal enemy remains (not rare, not high threat), refresh any buff below 15 turns instead of attacking - This naturally delays the killing blow by 1 turn, letting Rending Blow and Shatter Strike cooldowns tick down before the round ends - Result: next round starts with skills ready + higher buff uptime - Edge case: one-tapping the last enemy would end the round with skills still on cooldown — now avoided |
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| docs | ||
| references | ||
| scripts | ||
| simulator | ||
| src | ||
| .gitignore | ||
| analyze_gear.py | ||