- New stalling logic: when exactly 1 normal enemy remains (not rare, not high threat), refresh any buff below 15 turns instead of attacking - This naturally delays the killing blow by 1 turn, letting Rending Blow and Shatter Strike cooldowns tick down before the round ends - Result: next round starts with skills ready + higher buff uptime - Edge case: one-tapping the last enemy would end the round with skills still on cooldown — now avoided |
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| .. | ||
| build.sh | ||
| hv-unified.user.js | ||
| latest.user.js | ||