hv-unified/scripts
GaboGG 3618198081 v0.14.25 - Stalling: refresh buffs when 1 enemy remains (gives skill CDs time)
- New stalling logic: when exactly 1 normal enemy remains (not rare,
  not high threat), refresh any buff below 15 turns instead of attacking
- This naturally delays the killing blow by 1 turn, letting Rending Blow
  and Shatter Strike cooldowns tick down before the round ends
- Result: next round starts with skills ready + higher buff uptime
- Edge case: one-tapping the last enemy would end the round with skills
  still on cooldown — now avoided
2026-07-28 09:36:58 -04:00
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build.sh v0.14.7 - Gear scraper: captures full equipment stats to localStorage 2026-07-27 14:55:48 -04:00
hv-unified.user.js v0.14.25 - Stalling: refresh buffs when 1 enemy remains (gives skill CDs time) 2026-07-28 09:36:58 -04:00
latest.user.js v0.14.25 - Stalling: refresh buffs when 1 enemy remains (gives skill CDs time) 2026-07-28 09:36:58 -04:00