HV Unified simulator
- Removed SPELL_COSTS hardcoded table - Base MP costs are now read from the magic pane's onmouseover tooltip at battle init and cached in STATE._baseMpCosts - Cache is populated during parseBattleState() and persists for the entire battle, avoiding channeling's 1-MP display - Cache resets on new battle, so level-ups or stat changes are picked up when starting a new arena |
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