HV Unified simulator
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GaboGG 2d6042df64 v0.14.30 - Ignore high threat when 2 or fewer enemies
- Step 0e (emergency weapon skills): requires STATE.monsters.length >= 3.
  With 1-2 enemies, basic attack and tank the hits — better to farm OC.
- Step 11 (normal weapon skills): isHighThreat trigger also requires >= 3.
  If OC >= 60 naturally, skills still fire regardless of enemy count.
- Great Cleave on rares still works at lower OC since rares are worth
  killing fast regardless of group size.
2026-07-28 10:43:07 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00
scripts v0.14.30 - Ignore high threat when 2 or fewer enemies 2026-07-28 10:43:07 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.14.30 - Ignore high threat when 2 or fewer enemies 2026-07-28 10:43:07 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
analyze_gear.py v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00