AGY built a full 60-round arena simulator (hv-battle-sim.py) using
the user's actual gear/stats and ran 10 iterations:
Original: 0/10 survived (0%)
Improved: 10/10 survived (100%)
Critical changes from simulation findings:
- Health items + Cure moved to TOP of priority chain (before skills)
- Dynamic HP threshold: 60% when 7+ mobs, normal threshold otherwise
- SP threshold raised from 55% to 60% for Spark safety buffer
- Mana maintenance raised to prevent spell lockout
- AoE crowd control prioritized for 4+ mobs
Full report in agy_sim_output.txt