Spirit Stance costs 1 SP + 10% OC per round (wiki). Previously toggled
on at 10% SP which meant ~5 rounds of sustain, often running out
immediately. Now requires 20% SP (~10 rounds sustain) to toggle on.
3-turn cooldown still prevents rapid flip-flopping between states.
Spirit stance was toggling on/off every turn because conditions (OC >= 60,
SP > 10%) would be met immediately after toggling off. Added a 3-turn
cooldown via STATE._spiritCooldown that blocks re-toggling until it
expires. Prevents wasted turns on spirit stance spam.
- 23 source files in src/ (build via scripts/build.sh)
- Forum-sourced player knowledge in references/
- DESIGN.md with architecture and corrections
- References to existing scripts (Monsterbation, jpx, HV Utils)