Spirit stance was toggling on/off every turn because conditions (OC >= 60, SP > 10%) would be met immediately after toggling off. Added a 3-turn cooldown via STATE._spiritCooldown that blocks re-toggling until it expires. Prevents wasted turns on spirit stance spam. |
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| .. | ||
| build.sh | ||
| hv-unified.user.js | ||
| latest.user.js | ||