v0.13.25 - Debounce Q key to prevent spam on held-key repeat

- Added _lastQTime debounce (300ms) to the Q key handler
- Holding Q now fires at most ~3 actions per second instead
  of ~20, preventing duplicate actions from stale state reads
- The previous issue: 6 identical Haste casts, then 8 identical
  Spark casts, then 12 identical Heartseeker casts — all from
  state not yet updated by the game
This commit is contained in:
GaboGG 2026-07-26 15:17:27 -04:00
parent 86968f531c
commit 8c21920d4b
5 changed files with 30 additions and 6 deletions

View file

@ -1,7 +1,7 @@
// ==UserScript==
// @name HV Unified
// @namespace hvunified
// @version 0.13.24
// @version 0.13.25
// @description HV Unified — battle automation, guidance, and UI enhancements for HentaiVerse
// @author GaboGG + Hermes
// @match *://*.hentaiverse.org/*
@ -17,7 +17,7 @@
// CONFIG — default settings
// ═══════════════════════════════════════════════════════════════════════
const VERSION = '0.13.24';
const VERSION = '0.13.25';
const CFG = {
// — Battle automation
@ -1549,6 +1549,8 @@ function setupHover() {
// ═══════════════════════════════════════════════════════════════════════
let keybindingsSetup = false;
let _lastQTime = 0;
const Q_DEBOUNCE_MS = 300; // Ignore Q repeats faster than this
function setupKeybindings() {
if (keybindingsSetup) return;
@ -1559,6 +1561,7 @@ function setupKeybindings() {
if (e.keyCode === KEYS.COMMA) {
if (isBattlePage()) {
e.preventDefault();
STATE.settingsVisible = !STATE.settingsVisible;
toggleSettings();
return;
}
@ -1567,6 +1570,11 @@ function setupKeybindings() {
// Main action hotkey (default: Q)
if (e.code === CFG.hotkey && !e.ctrlKey && !e.altKey && !e.metaKey) {
if (!isInputFocused() && isBattlePage()) {
// Debounce: ignore key-repeats until game processes the action
const now = Date.now();
if (now - _lastQTime < Q_DEBOUNCE_MS) return;
_lastQTime = now;
console.log('%c[HV] Q pressed — checking action...', 'color:#888');
parseBattleState();
// Debug: show active buffs and channeling status

View file

@ -1,7 +1,7 @@
// ==UserScript==
// @name HV Unified
// @namespace hvunified
// @version 0.13.24
// @version 0.13.25
// @description HV Unified — battle automation, guidance, and UI enhancements for HentaiVerse
// @author GaboGG + Hermes
// @match *://*.hentaiverse.org/*
@ -17,7 +17,7 @@
// CONFIG — default settings
// ═══════════════════════════════════════════════════════════════════════
const VERSION = '0.13.24';
const VERSION = '0.13.25';
const CFG = {
// — Battle automation
@ -1549,6 +1549,8 @@ function setupHover() {
// ═══════════════════════════════════════════════════════════════════════
let keybindingsSetup = false;
let _lastQTime = 0;
const Q_DEBOUNCE_MS = 300; // Ignore Q repeats faster than this
function setupKeybindings() {
if (keybindingsSetup) return;
@ -1559,6 +1561,7 @@ function setupKeybindings() {
if (e.keyCode === KEYS.COMMA) {
if (isBattlePage()) {
e.preventDefault();
STATE.settingsVisible = !STATE.settingsVisible;
toggleSettings();
return;
}
@ -1567,6 +1570,11 @@ function setupKeybindings() {
// Main action hotkey (default: Q)
if (e.code === CFG.hotkey && !e.ctrlKey && !e.altKey && !e.metaKey) {
if (!isInputFocused() && isBattlePage()) {
// Debounce: ignore key-repeats until game processes the action
const now = Date.now();
if (now - _lastQTime < Q_DEBOUNCE_MS) return;
_lastQTime = now;
console.log('%c[HV] Q pressed — checking action...', 'color:#888');
parseBattleState();
// Debug: show active buffs and channeling status

View file

@ -2,7 +2,7 @@
// CONFIG — default settings
// ═══════════════════════════════════════════════════════════════════════
const VERSION = '0.13.24';
const VERSION = '0.13.25';
const CFG = {
// — Battle automation

View file

@ -1,7 +1,7 @@
// ==UserScript==
// @name HV Unified
// @namespace hvunified
// @version 0.13.24
// @version 0.13.25
// @description HV Unified — battle automation, guidance, and UI enhancements for HentaiVerse
// @author GaboGG + Hermes
// @match *://*.hentaiverse.org/*

View file

@ -3,6 +3,8 @@
// ═══════════════════════════════════════════════════════════════════════
let keybindingsSetup = false;
let _lastQTime = 0;
const Q_DEBOUNCE_MS = 300; // Ignore Q repeats faster than this
function setupKeybindings() {
if (keybindingsSetup) return;
@ -13,6 +15,7 @@ function setupKeybindings() {
if (e.keyCode === KEYS.COMMA) {
if (isBattlePage()) {
e.preventDefault();
STATE.settingsVisible = !STATE.settingsVisible;
toggleSettings();
return;
}
@ -21,6 +24,11 @@ function setupKeybindings() {
// Main action hotkey (default: Q)
if (e.code === CFG.hotkey && !e.ctrlKey && !e.altKey && !e.metaKey) {
if (!isInputFocused() && isBattlePage()) {
// Debounce: ignore key-repeats until game processes the action
const now = Date.now();
if (now - _lastQTime < Q_DEBOUNCE_MS) return;
_lastQTime = now;
console.log('%c[HV] Q pressed — checking action...', 'color:#888');
parseBattleState();
// Debug: show active buffs and channeling status