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GaboGG f993014a46 v0.15.3 - Scorer now accounts for weapon damage, elemental damage, and procs
Parser fix: parseEquipHTML now captures the direct-child divs of the
tooltip that were previously skipped:
  - Proc lines: 'Penetrated Armor: 21.7% chance' -> stats['Proc Penetrated Armor']
  - Base damage: '+708 Piercing Damage' -> stats['Weapon Damage']
  - Elemental lines: '+25 Fire Damage' / '+30 Elec Strike' -> stats['Elemental Fire']

Scorer (gearScoreWeapon + analyze_gear.py):
  - Weapon Damage x 0.30 (base damage matters)
  - Elemental damage x 0.25 per element
  - Proc bonuses by type: CC procs (stun/freeze) x0.45, armor break
    x0.35, DoT x0.25, generic x0.15
  - All multiplied by the same quality multiplier afterward

So an elemental weapon with a strike proc now gets its due — the
short-margin stat winner may no longer win once damage+proc count.
Note: re-scrape the armory/store after updating so the new fields
get captured (old entries lack Weapon Damage/Proc keys).
2026-08-03 16:00:59 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00
scripts v0.15.3 - Scorer now accounts for weapon damage, elemental damage, and procs 2026-08-03 16:00:59 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.15.3 - Scorer now accounts for weapon damage, elemental damage, and procs 2026-08-03 16:00:59 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
analyze_gear.py v0.15.3 - Scorer now accounts for weapon damage, elemental damage, and procs 2026-08-03 16:00:59 -04:00