- Some spells show mp=1 in the DOM due to high Mana Conservation proficiency, making fill-level scoring produce near-zero values - Now: if mpCost < 5, look up the base cost from SPELL_COSTS table - This ensures Heartseeker (141 MP) scores correctly even when the DOM shows it costing 1 MP
48 lines
1.8 KiB
JavaScript
48 lines
1.8 KiB
JavaScript
// ═══════════════════════════════════════════════════════════════════════
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// CONFIG — default settings
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// ═══════════════════════════════════════════════════════════════════════
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const VERSION = '0.13.20';
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const CFG = {
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// — Battle automation
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hotkey: 'KeyQ',
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hotkeyMod: '',
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hoverEnabled: true,
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autoBuff: true,
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autoDebuff: true,
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autoCure: true,
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autoSpirit: false, // Manual spirit stance only (auto-disable at 65% SP for Spark)
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// — Thresholds (simulation-backed)
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cureHP: 0.45, // Cast Cure below this HP
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cureItemHP: 0.50, // Use health items at this HP
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cureRegenHP: 0.65, // Cast Regen below this HP
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manaGemMP: 0.45, // Use mana gems below this MP
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manaPotionMP: 0.25, // Use mana potions at this MP
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spiritPotionSP: 0.30, // Use spirit gems/potions below this SP
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spiritStanceOC: 80, // Manual spirit stance only (auto-disable at 65% SP for Spark)
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skillOC: 75, // Use weapon skills at this OC
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useAttackSpells: false, // Don't use attack spells (let channel proc naturally)
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// — Out of battle
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autoSell: true,
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sellQuality: 'Average',
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bulkShrine: true,
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reTimer: true,
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trainingQueue: true,
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// — UI
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showCooldowns: true,
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showMonsterHP: true,
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showDurations: true,
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alertColours: true,
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showMonsterNumbers: true,
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cfgButton: true,
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showGuidance: true,
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showEquipAdvice: true,
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autoDifficulty: true,
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// — Combat style
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useAttackSpells: true,
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};
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