HV Unified simulator
Channeling works: proc on mana-costing spell -> next spell costs 1 MP and is 50% stronger/longer. The charge lasts 5 ticks (15 with Mystic Gem) then wears off and is wasted. Previously the script would basic attack with channeling charged, wasting the bonus. Now: - If channeling is active and nothing more urgent, still cast a buff (refresh anything under 10 turns) or a cheap damage spell - Never basic attack while channeling is charged - Novice/Adept/Veteran all have this protection |
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