- captureAllTooltips() iterates each equipment slot, calls equips.set() to trigger the tooltip popup, waits 300ms for the DOM to update, then reads and saves the full stat block from #popup_box - Catches 'Popup Box' default text vs real tooltip - Saves stats directly to localStorage gear DB - Exposed as HV.captureTooltips() for console use - For best results: visit Character Equipment page, run HV.captureTooltips()
29 lines
1.4 KiB
JavaScript
29 lines
1.4 KiB
JavaScript
// ═══════════════════════════════════════════════════════════════════════
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// PUBLIC API — window.HV for console power users
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// ═══════════════════════════════════════════════════════════════════════
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window.HV = {
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state: () => STATE,
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config: () => CFG,
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set: (k, v) => setConfig(k, v),
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action: () => getRecommendedAction(),
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execute: (a) => executeAction(a || getRecommendedAction()),
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tier: () => STATE.tier,
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stats: () => JSON.parse(localStorage[SP + 'stats'] || '{"battles":0,"credits":0,"drops":0}'),
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settings: () => toggleSettings(),
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advice: () => {
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const s = detectFightingStyle();
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return { style: s, attrs: getAttrAdvice(s), spells: getSpellAdvice(), difficulty: getDifficultyAdvice() };
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},
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difficulty: () => getDifficultyAdvice(),
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// Battle log analysis
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log: () => getBattleLog(),
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summary: () => getBattleSummary(),
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saveLog: () => {}, // Auto-saves in real-time now
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// Gear database
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gear: () => getGearDB(),
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gearSummary: () => logGearSummary(),
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scrapeGear: () => autoScrapeGear(),
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gearDebug: () => debugScrapeGear(),
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captureTooltips: () => captureAllTooltips(),
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};
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