- Imperil no longer casts on every 2-mob wave (Estoc's native Penetrated Armor handles armor-breaking for <5 targets) - Imperil threshold raised from MP>20% to MP>35% - Imperil now only fires on bosses/rares OR 5+ monster waves (Grindfest) - Weaken now only on high-threat (SP>85%) or bosses, not every 3-mob wave - Formerly: Imperil on 2+ mobs, Weaken on 3+ mobs — drained MP fast |
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| .. | ||
| build.sh | ||
| hv-unified.user.js | ||
| latest.user.js | ||