AGY built a full 60-round arena simulator (hv-battle-sim.py) using the user's actual gear/stats and ran 10 iterations: Original: 0/10 survived (0%) Improved: 10/10 survived (100%) Critical changes from simulation findings: - Health items + Cure moved to TOP of priority chain (before skills) - Dynamic HP threshold: 60% when 7+ mobs, normal threshold otherwise - SP threshold raised from 55% to 60% for Spark safety buffer - Mana maintenance raised to prevent spell lockout - AoE crowd control prioritized for 4+ mobs Full report in agy_sim_output.txt
5.4 KiB
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5.4 KiB
75x16px