- Removed hardcoded SPELL_COSTS table (was brittle) - Now reads base MP cost directly from the magic pane's onmouseover tooltip (always shows true base cost, unaffected by channeling's 1-MP display or Mana Conservation) - Added affordable check: skip spells where base cost exceeds current MP, even though channeling would make it cost 1 - The game's native MP check (shown by "You do not have enough") checks against base cost, not channeling-reduced cost |
||
|---|---|---|
| .. | ||
| build.sh | ||
| hv-unified.user.js | ||
| latest.user.js | ||