HV Unified simulator
- Added hasReadySpell() that checks DOM for onclick attribute (off cooldown) - Buff loop (all tiers) now uses hasReadySpell instead of hasSpell - Cure/Full-Cure now checks cooldown before casting - Channeling target selection checks cooldown - castInitialBuffs checks cooldown - Imperil/Weaken debuffs check cooldown - hasSpell() kept for knowledge checks (do we know this spell at all) - Prevents silent failures where on-cooldown spells are selected but can't actually be cast (btsd[onclick] fails to find them) |
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