HV Unified simulator
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GaboGG 782a094691 v0.14.29 - Fix Rending Blow positioning + remove hp guard on OC build
- Rending Blow now uses findOptimalDominoTarget() which scores monsters
  by how many alive neighbors are within 2 slots left/right. This
  ensures RB hits max targets instead of wasting half the AoE on
  edge monsters (previously used findDangerousMonster which ignores
  positioning).
- Removed STATE.hp > 0.40 guard from step 2c OC-building check. When
  Spark of Life procs, hp=0 in the DOM but the player is still alive.
  The old guard blocked OC building in this state, causing Imperil
  to fire instead of basic attacking to build OC.
2026-07-28 10:40:16 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00
scripts v0.14.29 - Fix Rending Blow positioning + remove hp guard on OC build 2026-07-28 10:40:16 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.14.29 - Fix Rending Blow positioning + remove hp guard on OC build 2026-07-28 10:40:16 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
analyze_gear.py v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00