HV Unified simulator
- Rending Blow now uses findOptimalDominoTarget() which scores monsters by how many alive neighbors are within 2 slots left/right. This ensures RB hits max targets instead of wasting half the AoE on edge monsters (previously used findDangerousMonster which ignores positioning). - Removed STATE.hp > 0.40 guard from step 2c OC-building check. When Spark of Life procs, hp=0 in the DOM but the player is still alive. The old guard blocked OC building in this state, causing Imperil to fire instead of basic attacking to build OC. |
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| references | ||
| scripts | ||
| simulator | ||
| src | ||
| .gitignore | ||
| analyze_gear.py | ||