- Simulator: headless HV battle engine in Node.js - Player/Entity models with stats, gear, spells - Monster definitions and spawning - Strategy engine ported from userscript - Grindfest simulation with turn-by-turn logging - Forgejo remote: git@git.gaboggamer.online:gabogg/hv-unified.git - 3 config presets: default, aggressive, conservative - Outputs summary stats (kills, damage, survival) per run
12 lines
292 B
JSON
12 lines
292 B
JSON
{
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"name": "aggressive-items",
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"description": "Higher item usage thresholds for credit-rich players",
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"cureHP": 0.40,
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"cureItemHP": 0.75,
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"cureRegenHP": 0.80,
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"manaGemMP": 0.70,
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"manaPotionMP": 0.40,
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"spiritPotionSP": 0.50,
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"spiritStanceOC": 60,
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"useAttackSpells": false
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}
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