- Added castInitialBuffs() that fires when 60%+ buffs are down (first round) - Without channeling: casts cheapest buff first (more casts = more procs) - With channeling: casts most expensive remaining buff (best value for free cast) - Added isFirstRoundBuffs() helper: checks if most buffs are missing - Injected into all three tiers (Novice, Adept, Veteran) before the regular BUFF_PRIORITY loop - Added STATE.battleRound counter for future round tracking |
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| .. | ||
| build.sh | ||
| hv-unified.user.js | ||
| latest.user.js | ||