HV Unified simulator
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GaboGG 5941b1d236 v0.17.0 - jpx round-chaining bridge
- New src/jpx-bridge.js: re-triggers jpx auto-battle (M key) after each
  round completes, chaining single-round auto-battler into continuous play
- Config: autoChainJpx (default on), chainMinHP 0.25, chainMaxRounds 0
- Safety: stops below chainMinHP, at maxRounds, or when jpx absent
- Settings panel: jpx Bridge section
- API: HV.chain(on), HV.chainState()
- Works by dispatching synthetic 'm' keydown (jpx reads e.key, not isTrusted)
- Never re-implements battle logic — jpx executes, we bridge rounds
2026-08-04 15:53:25 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00
scripts v0.17.0 - jpx round-chaining bridge 2026-08-04 15:53:25 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.17.0 - jpx round-chaining bridge 2026-08-04 15:53:25 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
analyze_gear.py v0.15.4 - Elemental Strikes parsed + scored per wiki (Void Strike, etc.) 2026-08-03 16:04:37 -04:00