hv-unified/src/config.js
GaboGG 5012d5f74f v0.17.5 - jpx bridge: verify M keybind lands + log mob count
Adds a probe after dispatching the synthetic M keydown: compares jpx's
active state before/after 700ms and logs  registered or  keybind miss.
This distinguishes 'M not reaching jpx' from 'jpx not chaining'.
2026-08-04 17:06:50 -04:00

38 lines
1.5 KiB
JavaScript

// ═══════════════════════════════════════════════════════════════════════
// CONFIG — default settings
// ═══════════════════════════════════════════════════════════════════════
const VERSION = '0.17.5';
const CFG = {
// — Battle strategy advisory
autoBuff: true,
autoDebuff: true,
autoCure: true,
// — Thresholds (simulation-backed)
cureHP: 0.45, // Cast Cure below this HP
cureItemHP: 0.50, // Use health items at this HP
cureRegenHP: 0.65, // Cast Regen below this HP
manaGemMP: 0.45, // Use mana gems below this MP
manaPotionMP: 0.25, // Use mana potions at this MP
skillOC: 60, // Use weapon skills at this OC
useAttackSpells: false, // Don't use attack spells (let channel proc naturally)
// — Out of battle
autoSell: true,
sellQuality: 'Average',
trainingQueue: true,
// — UI & Guidance
cfgButton: true,
showGuidance: true,
showEquipAdvice: true,
autoDifficulty: true,
// — jpx integration (bridge)
autoChainJpx: true, // Re-trigger jpx auto-battle (M) after each round
chainMinHP: 0.25, // Pause chaining below this HP
chainMaxRounds: 0, // 0 = unlimited; else stop after N rounds
};