HV Unified simulator
Log line now shows: - spBars: 0:29A 1:28A 2:59A 3:52A 4:34A 5:43A 6:29A (A=alive onclick, D=dead/no onclick — so you know which SP bars are actionable vs leftover from dead mobs) - sk: RC CC RC (R=Rending Blow Ready/C=Cooldown, S=Shatter, G=Great Cleave) — first char of skill name + R/C for ready/cooldown - h5 s3 m4 (heal=5, spirit=3, mana=4 — item counts per type) — so you can see consumable status at a glance |
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| docs | ||
| references | ||
| scripts | ||
| simulator | ||
| src | ||
| .gitignore | ||
| analyze_gear.py | ||