HV Unified simulator
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GaboGG 206c682d9e v0.14.27 - Enhanced logging: alive/dead markers, skill readiness, item counts
Log line now shows:
- spBars: 0:29A 1:28A 2:59A 3:52A 4:34A 5:43A 6:29A
  (A=alive onclick, D=dead/no onclick — so you know which SP bars
   are actionable vs leftover from dead mobs)
- sk: RC CC RC (R=Rending Blow Ready/C=Cooldown, S=Shatter, G=Great Cleave)
  — first char of skill name + R/C for ready/cooldown
- h5 s3 m4 (heal=5, spirit=3, mana=4 — item counts per type)
  — so you can see consumable status at a glance
2026-07-28 10:16:31 -04:00
docs Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
references v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00
scripts v0.14.27 - Enhanced logging: alive/dead markers, skill readiness, item counts 2026-07-28 10:16:31 -04:00
simulator Fix: Spark of Life icon key, mana items after buffs 2026-07-22 06:13:54 -04:00
src v0.14.27 - Enhanced logging: alive/dead markers, skill readiness, item counts 2026-07-28 10:16:31 -04:00
.gitignore Initial commit: HV Unified v0.11.0 structure 2026-07-20 19:30:26 -04:00
analyze_gear.py v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival) 2026-07-28 06:19:02 -04:00