- skillOC default lowered from 75 to 60 — with 300ms Q debounce, it took
~6 presses to go from 50 to 70 OC (too slow against IWBTH enemies)
- Threat threshold lowered from 85% (102px) to 70% (84px) — triggers
earlier when monsters have high SP bars
- Added single-monster emergency: if ANY enemy >90% SP, fire skills
even without 2+ monsters (catches the lone special attacker)
- Step 0d high-threat check now fires for solitary imminent threats too