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3 commits

Author SHA1 Message Date
GaboGG
0ee31b7266 Benchmark v2 with real Lv90 stats, Shadow Veil removed, full-conservative defaults
Shadow Veil removed from BUFF_PRIORITY - was draining MP aggressively.
Player stats updated to match real character (effective values with gear).

Benchmark results (Lv90, Nightmare, 5 runs each):
1. full-conservative: 146 rounds, 4485 dmg/rd — WINNER
2. conservative-items: 143 rounds, 4468 dmg/rd
3. spirit-40: 136 rounds, 4457 dmg/rd

New defaults (full-conservative):
- cureHP: 0.45, cureItemHP: 0.50 (save items use cure)
- manaGemMP: 0.45, manaPotionMP: 0.25
- spiritPotionSP: 0.30, spiritStanceOC: 80
- skillOC: 75
2026-07-21 14:00:44 -04:00
GaboGG
f252fa5566 Wiki-tuned simulator: real monster formulas from EHWiki
- Monster stats: STR/DEX/AGI/END/INT/WIS scaled per wiki formula
- HP = (100 + L*10 + END*5) * level_mod * difficulty_mod * class_mod
- Base damage from log formula, crit from (1 - 3750/(3750+DEX+STR/2))
- Phys/mag mit, evade, parry all from wiki
- Difficulty multipliers from wiki table (exp, credit, hp, dmg)
- Player stats tuned to match real Lv52 character (1804 HP, 93 MP)
- Added health items to default loadout
2026-07-20 19:44:23 -04:00
GaboGG
6c2bb2f8f3 Add battle simulator and Forgejo repo setup
- Simulator: headless HV battle engine in Node.js
  - Player/Entity models with stats, gear, spells
  - Monster definitions and spawning
  - Strategy engine ported from userscript
  - Grindfest simulation with turn-by-turn logging
- Forgejo remote: git@git.gaboggamer.online:gabogg/hv-unified.git
- 3 config presets: default, aggressive, conservative
- Outputs summary stats (kills, damage, survival) per run
2026-07-20 19:36:55 -04:00