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2 commits

Author SHA1 Message Date
GaboGG
93c0f85acd v0.14.22 - Survival-first priority chain (simulation-backed, 10/10 survival)
AGY built a full 60-round arena simulator (hv-battle-sim.py) using
the user's actual gear/stats and ran 10 iterations:

  Original: 0/10 survived (0%)
  Improved: 10/10 survived (100%)

Critical changes from simulation findings:
  - Health items + Cure moved to TOP of priority chain (before skills)
  - Dynamic HP threshold: 60% when 7+ mobs, normal threshold otherwise
  - SP threshold raised from 55% to 60% for Spark safety buffer
  - Mana maintenance raised to prevent spell lockout
  - AoE crowd control prioritized for 4+ mobs

Full report in agy_sim_output.txt
2026-07-28 06:19:02 -04:00
GaboGG
f2f296274c v0.14.17 - Faster weapon skills: lower skillOC to 60, threat to 70%, single-monster emergency
- skillOC default lowered from 75 to 60 — with 300ms Q debounce, it took
  ~6 presses to go from 50 to 70 OC (too slow against IWBTH enemies)
- Threat threshold lowered from 85% (102px) to 70% (84px) — triggers
  earlier when monsters have high SP bars
- Added single-monster emergency: if ANY enemy >90% SP, fire skills
  even without 2+ monsters (catches the lone special attacker)
- Step 0d high-threat check now fires for solitary imminent threats too
2026-07-27 20:05:47 -04:00