v0.14.19 - Add Bazaar Buy page scraper + 3-source analysis
- scrapeBuyPage() scrapes equipment for sale from Bazaar Buy tab (URL: ss=am&screen=buy or ss=bi), marks as source='buy' - Stores merge with existing: buy items don't overwrite equipped/armory - Auto-detect routing handles buy page URL patterns - analyze_gear.py updated with 3-source output: 🟢 Equipped = currently worn 📦 Stored = in armory inventory 🛒 For Sale = purchasable from Bazaar - Shows level limits (Lv155 + 15 = Lv170 cap), prices where available - Re-scrape after visiting Buy tab to include market items
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parent
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6 changed files with 232 additions and 81 deletions
139
analyze_gear.py
139
analyze_gear.py
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@ -1,6 +1,8 @@
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#!/usr/bin/env python3
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"""Analyze HV gear database for 2H physical build optimization."""
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import json, sys
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"""Analyze HV gear database for 2H physical build optimization.
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Sources: equipped (character), armory (inventory), buy (bazaar listings).
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"""
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import json
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def get_num(val):
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if not val: return 0
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@ -23,7 +25,6 @@ def score_armor(item):
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s += item.get('quality',0) * 5
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return s
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# Map item names to equipment slots by keyword
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SLOT_KEYWORDS = {
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'Head': ['helmet','cap','goggles','mask','hood','hat','circlet','crown','visor'],
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'Body': ['breastplate','cuirass','robe','tunic','chest','gi','jacket','vest','hauberk'],
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@ -33,30 +34,22 @@ SLOT_KEYWORDS = {
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}
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def detect_slot(item):
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"""Guess equipment slot from item name."""
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name = (item.get('name','') + ' ' + item.get('category','')).lower()
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for slot, keywords in SLOT_KEYWORDS.items():
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for kw in keywords:
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if kw in name:
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return slot
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stats = item.get('stats',{})
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# Fallback: use proportional scoring
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return None
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def is_twohand_weapon(item):
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"""Check if item is a 2H weapon (not shield, not armor, not 1H)."""
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stats = item.get('stats',{})
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itype = stats.get('type','')
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# Exclude armor types
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if 'Armor' in itype or 'Shield' in itype:
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if 'Armor' in itype or 'Shield' in itype or 'Staff' in itype:
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return False
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# Check for 2H weapon keywords
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name_lower = (item.get('name','') + ' ' + item.get('category','')).lower()
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if any(k in name_lower for k in ['estoc','longsword','great mace','scythe','axe','club']):
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return True
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# Fallback: burden >= 14 AND has attack accuracy (not burden from armor)
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if get_num(stats.get('burden',0)) >= 14 and 'attack accuracy' in str(stats).lower():
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# Double check it's not armor with attack damage bonus
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if 'physical mitigation' not in str(stats).lower():
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return True
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return False
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@ -74,86 +67,88 @@ def score_weapon(item):
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s += item.get('quality',0) * 5
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return s
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# Filter items by usable level (within 20 levels of player level 153)
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def usable(item):
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def usable(item, lv=155):
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stats = item.get('stats',{})
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lv = stats.get('level','0')
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if lv == 'Unassigned': return True
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try: lv = int(lv)
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level = stats.get('level','0')
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if level == 'Unassigned': return True
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try: return int(level) <= lv + 15
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except: return True
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return lv <= 170 # allow up to L170 (within reach)
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def lv_str(item):
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stats = item.get('stats',{})
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return str(stats.get('level','?'))
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def src_label(item):
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src = item.get('source','?')
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return {'character': '🟢 Equipped', 'armory': '📦 Stored', 'buy': '🛒 For Sale'}.get(src, f'❓ {src}')
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with open('references/gear.json') as f:
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gear = json.load(f)
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equipped = [i for i in gear if i.get('source') == 'character' and i.get('id') and not i.get('disabled')]
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armory = [i for i in gear if i.get('source') == 'armory' and i.get('stats')]
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buy = [i for i in gear if i.get('source') == 'buy' and i.get('stats')]
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print(f"📊 Loaded: {len(equipped)} equipped, {len(armory)} stored, {len(buy)} purchasable")
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print(f"🔒 Level cap for equipping: Lv155 (player) + 15 = Lv170")
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print()
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slot_map = {e.get('slotType',''): e for e in equipped}
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print("=" * 70)
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print("2H PHYSICAL BUILD — GEAR ANALYSIS (Lv153, Estoc, IWBTH)")
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print("=" * 70)
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for slot_type in ['Mainhand', 'Head', 'Body', 'Hands', 'Legs', 'Feet']:
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current = slot_map.get(slot_type)
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print(f"\n{'='*55}")
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if not current:
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print(f"\n🛡️ {slot_type}: No equipped item")
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print(f"🛡️ {slot_type}: EMPTY")
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continue
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print(f"\n━━━ {slot_type} ━━━")
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cur_stats = current.get('stats',{})
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print(f" 🗡 {current['name']} (q{current.get('quality','?')})")
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candidates = []
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for item in armory:
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cur_stats = current.get('stats',{})
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cur_lv = cur_stats.get('level','?')
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print(f"🛡️ {slot_type}: {current['name']} (q{current.get('quality','?')}, Lv{cur_lv})")
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print(f" ═══ CURRENTLY EQUIPPED ═══")
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if slot_type == 'Mainhand':
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print(f" Acc:{cur_stats.get('Attack Accuracy','?')} CritDam:{cur_stats.get('Attack Crit Damage','?')} STR:{cur_stats.get('Strength','?')} Parry:{cur_stats.get('Parry','?')} Block:{cur_stats.get('Block','?')} Burden:{cur_stats.get('burden','?')}")
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else:
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print(f" PMit:{cur_stats.get('Physical Mitigation','?')} Evade:{cur_stats.get('Evade','?')} STR:{cur_stats.get('Strength','?')} DEX:{cur_stats.get('Dexterity','?')} AGI:{cur_stats.get('Agility','?')} Burden:{cur_stats.get('burden','?')}")
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# Show alternatives from ALL sources, sorted by score
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all_items = []
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for item in armory + buy:
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stats = item.get('stats',{})
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if not usable(item): continue
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if not usable(item, 155): continue
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if slot_type == 'Mainhand':
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if not is_twohand_weapon(item): continue
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sfunc = score_weapon
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else:
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if stats.get('type') != 'Light Armor': continue
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# Match by slot type
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detected = detect_slot(item)
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if detected != slot_type: continue
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sfunc = score_armor
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candidates.append((sfunc(item), item))
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candidates.sort(key=lambda x: -x[0])
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for score, item in candidates[:5]:
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stats = item.get('stats',{})
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marker = ' ⬅ EQUIPPED' if item['name'] == current['name'] else ''
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if slot_type == 'Mainhand':
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print(f" {score:7.1f} | {item['name']} ({item.get('quality','?')}){marker}")
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print(f" Acc:{stats.get('Attack Accuracy','?')} CritDam:{stats.get('Attack Crit Damage','?')} STR:{stats.get('Strength','?')} B:{stats.get('burden','?')}")
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else:
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print(f" {score:7.1f} | {item['name']} (q{item.get('quality','?')}) | Lv{stats.get('level','?')}{marker}")
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print(f" PMit:{stats.get('Physical Mitigation','?')} Evade:{stats.get('Evade','?')} STR:{stats.get('Strength','?')} B:{stats.get('burden','?')}")
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print("\n" + "=" * 70)
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print("🏆 UPGRADE RECOMMENDATIONS")
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print("=" * 70)
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for slot_type in ['Mainhand', 'Head', 'Body', 'Hands', 'Legs', 'Feet']:
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current = slot_map.get(slot_type)
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if not current: continue
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candidates = []
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for item in armory:
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stats = item.get('stats',{})
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if not stats.get('type'): continue
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if not usable(item): continue
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if slot_type == 'Mainhand':
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if not is_twohand_weapon(item): continue
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else:
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if stats['type'] != 'Light Armor': continue
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if detect_slot(item) != slot_type: continue
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sfunc = score_weapon if slot_type == 'Mainhand' else score_armor
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candidates.append((sfunc(item), item))
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candidates.sort(key=lambda x: -x[0])
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if not candidates: continue
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top = candidates[0]
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if top[1]['name'] != current['name']:
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print(f"\n❌ {slot_type}: {current['name']}")
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print(f"✅ → {top[1]['name']} (q{top[1].get('quality','?')}, score {top[0]:.1f})")
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else:
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print(f"\n✅ {slot_type}: {current['name']} — already best (score {top[0]:.1f})")
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sfunc = score_armor
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all_items.append((sfunc(item), item))
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all_items.sort(key=lambda x: -x[0])
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if all_items:
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print(f"\n 📊 TOP 5 ALTERNATIVES (ranked by score):")
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for i, (score, item) in enumerate(all_items[:5]):
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src = src_label(item)
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stats = item.get('stats',{})
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lv = lv_str(item)
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price = item.get('price','')
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price_str = f' | 💰{price}' if price else ''
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marker = ' ⬅ EQUIPPED' if item['name'] == current['name'] else ''
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print(f" {i+1}. [{score:6.1f}] {src} | {item['name']} (q{item.get('quality','?')}, Lv{lv}){price_str}{marker}")
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if slot_type == 'Mainhand':
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print(f" Acc:{stats.get('Attack Accuracy','?')} CritDam:{stats.get('Attack Crit Damage','?')} STR:{stats.get('Strength','?')}")
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else:
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print(f" PMit:{stats.get('Physical Mitigation','?')} Evade:{stats.get('Evade','?')} STR:{stats.get('Strength','?')} DEX:{stats.get('Dexterity','?')}")
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# Check if current equipped is still best
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if all_items:
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best = all_items[0]
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if best[1]['name'] != current['name']:
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print(f"\n ❌ NOT OPTIMAL — upgrade available!")
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print(f" ✅ {src_label(best[1])}: {best[1]['name']} (score {best[0]:.1f})")
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if best[1].get('source') == 'buy':
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print(f" 💰 Price: ${best[1].get('price','?')}")
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else:
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print(f"\n ✅ ALREADY BEST (score {best[0]:.1f})")
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@ -1,7 +1,7 @@
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// ==UserScript==
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// @name HV Unified
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// @namespace hvunified
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// @version 0.14.18
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// @version 0.14.19
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// @description HV Unified — battle automation, guidance, and UI enhancements for HentaiVerse
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// @author GaboGG + Hermes
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// @match *://*.hentaiverse.org/*
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@ -17,7 +17,7 @@
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// CONFIG — default settings
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// ═══════════════════════════════════════════════════════════════════════
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const VERSION = '0.14.18';
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const VERSION = '0.14.19';
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const CFG = {
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// — Battle automation
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@ -3504,12 +3504,64 @@ function debugScrapeGear() {
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return { url, storeCount, slots, rows };
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}
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// ── Scrape Bazaar Buy page (equipment for sale by other players) ──
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// URL: ?s=Bazaar&ss=am&screen=buy or ?s=Bazaar&ss=bi
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function scrapeBuyPage() {
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const scraped = [];
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const el = document.getElementById('equiplist');
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if (!el) return scraped;
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let cat = '';
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el.querySelectorAll('table tr').forEach(row => {
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if (row.classList.contains('eqtplabel')) { cat = (row.textContent || '').trim(); return; }
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if (row.classList.contains('eqselall')) return;
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const omo = row.getAttribute('onmouseover') || '';
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const idM = omo.match(/hover_equip\((\d+)\)/);
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const cb = row.querySelector('input[name="eqids[]"]');
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const itemId = idM ? idM[1] : (cb ? cb.value : '');
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const label = row.querySelector('label');
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let name = label ? (label.textContent || '').trim() : '';
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if (cb && label) name = (label.textContent || '').replace(cb.outerHTML, '').trim();
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// Try to read price from buy pages (often in additional columns or cell text)
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let price = '';
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if (!idM && !name && !itemId) return;
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const cells = row.querySelectorAll('td');
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if (cells.length > 3) {
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const lastCell = cells[cells.length - 1];
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if (lastCell) price = (lastCell.textContent || '').trim();
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}
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const obj = { id: itemId, name: name || 'Unknown', category: cat, price, source: 'buy', scrapedAt: Date.now() };
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if (itemId) {
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const data = getHVEquipData(itemId);
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if (data) {
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if (data.t) obj.name = data.t;
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if (data.q != null) obj.quality = data.q;
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if (data.d) obj.stats = parseEquipHTML(data.d);
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}
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}
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scraped.push(obj);
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});
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if (scraped.length > 0) {
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const db = getGearDB();
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// Don't overwrite equipped/armory items — merge buy items
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const existing = db.filter(e => e.source !== 'buy');
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saveGearDB([...existing, ...scraped]);
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console.log(`%c[HV] 🛒 Buy: ${scraped.length} items (${scraped.filter(s => s.stats).length} with stats)`, 'color:#0f0');
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}
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return scraped;
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}
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// ── Auto-detect ──
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function autoScrapeGear() {
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const url = window.location.href || '';
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if (url.includes('ss=eq') || url.includes('ss=ch')) return scrapeCharacterEquip();
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if (url.includes('ss=am') && !url.includes('screen=modify')) return scrapeArmory();
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if (url.includes('ss=am') && (url.includes('screen=organize') || !url.includes('screen='))) return scrapeArmory();
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if (url.includes('ss=am') && url.includes('screen=buy')) return scrapeBuyPage();
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if (url.includes('ss=am') && url.includes('screen=modify')) return scrapeModifyDetail();
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if (url.includes('ss=bi')) return scrapeBuyPage();
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return [];
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}
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// ==UserScript==
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// @name HV Unified
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// @namespace hvunified
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// @version 0.14.18
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// @version 0.14.19
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// @description HV Unified — battle automation, guidance, and UI enhancements for HentaiVerse
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// @author GaboGG + Hermes
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// @match *://*.hentaiverse.org/*
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// CONFIG — default settings
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// ═══════════════════════════════════════════════════════════════════════
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const VERSION = '0.14.18';
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const VERSION = '0.14.19';
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const CFG = {
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// — Battle automation
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@ -3504,12 +3504,64 @@ function debugScrapeGear() {
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return { url, storeCount, slots, rows };
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}
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// ── Scrape Bazaar Buy page (equipment for sale by other players) ──
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// URL: ?s=Bazaar&ss=am&screen=buy or ?s=Bazaar&ss=bi
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function scrapeBuyPage() {
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const scraped = [];
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const el = document.getElementById('equiplist');
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if (!el) return scraped;
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let cat = '';
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el.querySelectorAll('table tr').forEach(row => {
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if (row.classList.contains('eqtplabel')) { cat = (row.textContent || '').trim(); return; }
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if (row.classList.contains('eqselall')) return;
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const omo = row.getAttribute('onmouseover') || '';
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const idM = omo.match(/hover_equip\((\d+)\)/);
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const cb = row.querySelector('input[name="eqids[]"]');
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const itemId = idM ? idM[1] : (cb ? cb.value : '');
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const label = row.querySelector('label');
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let name = label ? (label.textContent || '').trim() : '';
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if (cb && label) name = (label.textContent || '').replace(cb.outerHTML, '').trim();
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// Try to read price from buy pages (often in additional columns or cell text)
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let price = '';
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if (!idM && !name && !itemId) return;
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const cells = row.querySelectorAll('td');
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if (cells.length > 3) {
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const lastCell = cells[cells.length - 1];
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if (lastCell) price = (lastCell.textContent || '').trim();
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}
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const obj = { id: itemId, name: name || 'Unknown', category: cat, price, source: 'buy', scrapedAt: Date.now() };
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if (itemId) {
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const data = getHVEquipData(itemId);
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if (data) {
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if (data.t) obj.name = data.t;
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if (data.q != null) obj.quality = data.q;
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if (data.d) obj.stats = parseEquipHTML(data.d);
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}
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}
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scraped.push(obj);
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});
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if (scraped.length > 0) {
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const db = getGearDB();
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// Don't overwrite equipped/armory items — merge buy items
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const existing = db.filter(e => e.source !== 'buy');
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saveGearDB([...existing, ...scraped]);
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console.log(`%c[HV] 🛒 Buy: ${scraped.length} items (${scraped.filter(s => s.stats).length} with stats)`, 'color:#0f0');
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}
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return scraped;
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}
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// ── Auto-detect ──
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function autoScrapeGear() {
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const url = window.location.href || '';
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if (url.includes('ss=eq') || url.includes('ss=ch')) return scrapeCharacterEquip();
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if (url.includes('ss=am') && !url.includes('screen=modify')) return scrapeArmory();
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if (url.includes('ss=am') && (url.includes('screen=organize') || !url.includes('screen='))) return scrapeArmory();
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if (url.includes('ss=am') && url.includes('screen=buy')) return scrapeBuyPage();
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if (url.includes('ss=am') && url.includes('screen=modify')) return scrapeModifyDetail();
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if (url.includes('ss=bi')) return scrapeBuyPage();
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return [];
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}
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@ -2,7 +2,7 @@
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// CONFIG — default settings
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// ═══════════════════════════════════════════════════════════════════════
|
||||
|
||||
const VERSION = '0.14.18';
|
||||
const VERSION = '0.14.19';
|
||||
|
||||
const CFG = {
|
||||
// — Battle automation
|
||||
|
|
|
|||
|
|
@ -233,12 +233,64 @@ function debugScrapeGear() {
|
|||
return { url, storeCount, slots, rows };
|
||||
}
|
||||
|
||||
// ── Scrape Bazaar Buy page (equipment for sale by other players) ──
|
||||
// URL: ?s=Bazaar&ss=am&screen=buy or ?s=Bazaar&ss=bi
|
||||
function scrapeBuyPage() {
|
||||
const scraped = [];
|
||||
const el = document.getElementById('equiplist');
|
||||
if (!el) return scraped;
|
||||
let cat = '';
|
||||
|
||||
el.querySelectorAll('table tr').forEach(row => {
|
||||
if (row.classList.contains('eqtplabel')) { cat = (row.textContent || '').trim(); return; }
|
||||
if (row.classList.contains('eqselall')) return;
|
||||
const omo = row.getAttribute('onmouseover') || '';
|
||||
const idM = omo.match(/hover_equip\((\d+)\)/);
|
||||
const cb = row.querySelector('input[name="eqids[]"]');
|
||||
const itemId = idM ? idM[1] : (cb ? cb.value : '');
|
||||
const label = row.querySelector('label');
|
||||
let name = label ? (label.textContent || '').trim() : '';
|
||||
if (cb && label) name = (label.textContent || '').replace(cb.outerHTML, '').trim();
|
||||
|
||||
// Try to read price from buy pages (often in additional columns or cell text)
|
||||
let price = '';
|
||||
if (!idM && !name && !itemId) return;
|
||||
const cells = row.querySelectorAll('td');
|
||||
if (cells.length > 3) {
|
||||
const lastCell = cells[cells.length - 1];
|
||||
if (lastCell) price = (lastCell.textContent || '').trim();
|
||||
}
|
||||
|
||||
const obj = { id: itemId, name: name || 'Unknown', category: cat, price, source: 'buy', scrapedAt: Date.now() };
|
||||
if (itemId) {
|
||||
const data = getHVEquipData(itemId);
|
||||
if (data) {
|
||||
if (data.t) obj.name = data.t;
|
||||
if (data.q != null) obj.quality = data.q;
|
||||
if (data.d) obj.stats = parseEquipHTML(data.d);
|
||||
}
|
||||
}
|
||||
scraped.push(obj);
|
||||
});
|
||||
|
||||
if (scraped.length > 0) {
|
||||
const db = getGearDB();
|
||||
// Don't overwrite equipped/armory items — merge buy items
|
||||
const existing = db.filter(e => e.source !== 'buy');
|
||||
saveGearDB([...existing, ...scraped]);
|
||||
console.log(`%c[HV] 🛒 Buy: ${scraped.length} items (${scraped.filter(s => s.stats).length} with stats)`, 'color:#0f0');
|
||||
}
|
||||
return scraped;
|
||||
}
|
||||
|
||||
// ── Auto-detect ──
|
||||
function autoScrapeGear() {
|
||||
const url = window.location.href || '';
|
||||
if (url.includes('ss=eq') || url.includes('ss=ch')) return scrapeCharacterEquip();
|
||||
if (url.includes('ss=am') && !url.includes('screen=modify')) return scrapeArmory();
|
||||
if (url.includes('ss=am') && (url.includes('screen=organize') || !url.includes('screen='))) return scrapeArmory();
|
||||
if (url.includes('ss=am') && url.includes('screen=buy')) return scrapeBuyPage();
|
||||
if (url.includes('ss=am') && url.includes('screen=modify')) return scrapeModifyDetail();
|
||||
if (url.includes('ss=bi')) return scrapeBuyPage();
|
||||
return [];
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
// ==UserScript==
|
||||
// @name HV Unified
|
||||
// @namespace hvunified
|
||||
// @version 0.14.18
|
||||
// @version 0.14.19
|
||||
// @description HV Unified — battle automation, guidance, and UI enhancements for HentaiVerse
|
||||
// @author GaboGG + Hermes
|
||||
// @match *://*.hentaiverse.org/*
|
||||
|
|
|
|||
Loading…
Reference in a new issue