Spirit Stance: manual only, auto-disable at 65% SP (Spark needs 50%)

Spark of Life consumes 50% of your SP bar when triggered. If you're in
Spirit Stance with low SP, Spark fails to proc. Changes:
- No auto-activation of Spirit Stance (toggle manually with S key)
- Auto-disable if SP drops below 65% to reserve SP for Spark trigger
- Veteran still has optional auto-activation via CFG.autoSpirit but
  requires SP > 65% (practically never triggers)
This commit is contained in:
GaboGG 2026-07-22 06:50:51 -04:00
parent 0bbdb66b14
commit cdd0fe5984
4 changed files with 39 additions and 48 deletions

View file

@ -27,7 +27,7 @@ const CFG = {
autoBuff: true,
autoDebuff: true,
autoCure: true,
autoSpirit: false,
autoSpirit: false, // Manual spirit stance only (auto-disable at 65% SP for Spark)
// — Thresholds (simulation-backed)
cureHP: 0.45, // Cast Cure below this HP
@ -36,7 +36,7 @@ const CFG = {
manaGemMP: 0.45, // Use mana gems below this MP
manaPotionMP: 0.25, // Use mana potions at this MP
spiritPotionSP: 0.30, // Use spirit gems/potions below this SP
spiritStanceOC: 80, // Activate Spirit Stance late (save SP for skills)
spiritStanceOC: 80, // Manual spirit stance only (auto-disable at 65% SP for Spark)
skillOC: 75, // Use weapon skills at this OC
useAttackSpells: false, // Don't use attack spells (let channel proc naturally)
@ -1021,17 +1021,11 @@ function strategyAdept() {
}
}
// 6. Spirit Stance at OC 60 — only if we have enough SP to sustain it
// Costs 1 SP + 10% OC per round (wiki formula)
// Minimum 40% SP = ~20 rounds of sustain before we run out
// This prevents wasting a turn toggling on/off when SP is low
if (STATE.oc >= 60 && !STATE.spiritStance && STATE.sp > 0.40 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 3;
return { type: 'toggle_spirit' };
}
// Toggle off when SP is critically low
if (STATE.sp < 0.03 && STATE.spiritStance && !STATE._spiritCooldown) {
STATE._spiritCooldown = 3;
// 6. Spirit Stance — manual only (no auto-activation)
// Spark of Life consumes 50% SP when triggered. Auto-disable if SP
// drops below 65% to ensure Spark always has enough SP.
if (STATE.spiritStance && STATE.sp < 0.65 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 5;
return { type: 'toggle_spirit' };
}
if (STATE._spiritCooldown > 0) STATE._spiritCooldown--;
@ -1129,11 +1123,14 @@ function strategyVeteran() {
}
}
// 5. Spirit Stance at OC 60
if (CFG.autoSpirit && STATE.oc >= CFG.spiritStanceOC && !STATE.spiritStance && STATE.sp > 0.10)
// 5. Spirit Stance — manual only. Auto-disable if SP < 65% (Spark needs 50%)
if (CFG.autoSpirit && STATE.oc >= CFG.spiritStanceOC && !STATE.spiritStance && STATE.sp > 0.65)
return { type: 'toggle_spirit' };
if (STATE.sp < 0.03 && STATE.spiritStance)
if (STATE.spiritStance && STATE.sp < 0.65 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 5;
return { type: 'toggle_spirit' };
}
if (STATE._spiritCooldown > 0) STATE._spiritCooldown--;
// 6. Weapon skills only at OC thresholds (let OC build via basic attacks)
const askillOC3 = CFG.skillOC || 80;

View file

@ -27,7 +27,7 @@ const CFG = {
autoBuff: true,
autoDebuff: true,
autoCure: true,
autoSpirit: false,
autoSpirit: false, // Manual spirit stance only (auto-disable at 65% SP for Spark)
// — Thresholds (simulation-backed)
cureHP: 0.45, // Cast Cure below this HP
@ -36,7 +36,7 @@ const CFG = {
manaGemMP: 0.45, // Use mana gems below this MP
manaPotionMP: 0.25, // Use mana potions at this MP
spiritPotionSP: 0.30, // Use spirit gems/potions below this SP
spiritStanceOC: 80, // Activate Spirit Stance late (save SP for skills)
spiritStanceOC: 80, // Manual spirit stance only (auto-disable at 65% SP for Spark)
skillOC: 75, // Use weapon skills at this OC
useAttackSpells: false, // Don't use attack spells (let channel proc naturally)
@ -1021,17 +1021,11 @@ function strategyAdept() {
}
}
// 6. Spirit Stance at OC 60 — only if we have enough SP to sustain it
// Costs 1 SP + 10% OC per round (wiki formula)
// Minimum 40% SP = ~20 rounds of sustain before we run out
// This prevents wasting a turn toggling on/off when SP is low
if (STATE.oc >= 60 && !STATE.spiritStance && STATE.sp > 0.40 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 3;
return { type: 'toggle_spirit' };
}
// Toggle off when SP is critically low
if (STATE.sp < 0.03 && STATE.spiritStance && !STATE._spiritCooldown) {
STATE._spiritCooldown = 3;
// 6. Spirit Stance — manual only (no auto-activation)
// Spark of Life consumes 50% SP when triggered. Auto-disable if SP
// drops below 65% to ensure Spark always has enough SP.
if (STATE.spiritStance && STATE.sp < 0.65 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 5;
return { type: 'toggle_spirit' };
}
if (STATE._spiritCooldown > 0) STATE._spiritCooldown--;
@ -1129,11 +1123,14 @@ function strategyVeteran() {
}
}
// 5. Spirit Stance at OC 60
if (CFG.autoSpirit && STATE.oc >= CFG.spiritStanceOC && !STATE.spiritStance && STATE.sp > 0.10)
// 5. Spirit Stance — manual only. Auto-disable if SP < 65% (Spark needs 50%)
if (CFG.autoSpirit && STATE.oc >= CFG.spiritStanceOC && !STATE.spiritStance && STATE.sp > 0.65)
return { type: 'toggle_spirit' };
if (STATE.sp < 0.03 && STATE.spiritStance)
if (STATE.spiritStance && STATE.sp < 0.65 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 5;
return { type: 'toggle_spirit' };
}
if (STATE._spiritCooldown > 0) STATE._spiritCooldown--;
// 6. Weapon skills only at OC thresholds (let OC build via basic attacks)
const askillOC3 = CFG.skillOC || 80;

View file

@ -12,7 +12,7 @@ const CFG = {
autoBuff: true,
autoDebuff: true,
autoCure: true,
autoSpirit: false,
autoSpirit: false, // Manual spirit stance only (auto-disable at 65% SP for Spark)
// — Thresholds (simulation-backed)
cureHP: 0.45, // Cast Cure below this HP
@ -21,7 +21,7 @@ const CFG = {
manaGemMP: 0.45, // Use mana gems below this MP
manaPotionMP: 0.25, // Use mana potions at this MP
spiritPotionSP: 0.30, // Use spirit gems/potions below this SP
spiritStanceOC: 80, // Activate Spirit Stance late (save SP for skills)
spiritStanceOC: 80, // Manual spirit stance only (auto-disable at 65% SP for Spark)
skillOC: 75, // Use weapon skills at this OC
useAttackSpells: false, // Don't use attack spells (let channel proc naturally)

View file

@ -376,17 +376,11 @@ function strategyAdept() {
}
}
// 6. Spirit Stance at OC 60 — only if we have enough SP to sustain it
// Costs 1 SP + 10% OC per round (wiki formula)
// Minimum 40% SP = ~20 rounds of sustain before we run out
// This prevents wasting a turn toggling on/off when SP is low
if (STATE.oc >= 60 && !STATE.spiritStance && STATE.sp > 0.40 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 3;
return { type: 'toggle_spirit' };
}
// Toggle off when SP is critically low
if (STATE.sp < 0.03 && STATE.spiritStance && !STATE._spiritCooldown) {
STATE._spiritCooldown = 3;
// 6. Spirit Stance — manual only (no auto-activation)
// Spark of Life consumes 50% SP when triggered. Auto-disable if SP
// drops below 65% to ensure Spark always has enough SP.
if (STATE.spiritStance && STATE.sp < 0.65 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 5;
return { type: 'toggle_spirit' };
}
if (STATE._spiritCooldown > 0) STATE._spiritCooldown--;
@ -484,11 +478,14 @@ function strategyVeteran() {
}
}
// 5. Spirit Stance at OC 60
if (CFG.autoSpirit && STATE.oc >= CFG.spiritStanceOC && !STATE.spiritStance && STATE.sp > 0.10)
// 5. Spirit Stance — manual only. Auto-disable if SP < 65% (Spark needs 50%)
if (CFG.autoSpirit && STATE.oc >= CFG.spiritStanceOC && !STATE.spiritStance && STATE.sp > 0.65)
return { type: 'toggle_spirit' };
if (STATE.sp < 0.03 && STATE.spiritStance)
if (STATE.spiritStance && STATE.sp < 0.65 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 5;
return { type: 'toggle_spirit' };
}
if (STATE._spiritCooldown > 0) STATE._spiritCooldown--;
// 6. Weapon skills only at OC thresholds (let OC build via basic attacks)
const askillOC3 = CFG.skillOC || 80;