v0.13.27 - Remove auto Spirit Stance toggle from all tiers

- Removed toggle_spirit calls from Novice, Adept, and Veteran
  strategy functions (was auto-toggling stance at OC 60+)
- Spirit Stance is now fully manual (press spirit button yourself)
- Spirit Gem auto-consumption remains (fills SP when dropped)
- Kept the config guards (CFG.autoSpirit) for future opt-in
This commit is contained in:
GaboGG 2026-07-26 15:26:51 -04:00
parent 1a4f9a80a3
commit ad2ff4b482
3 changed files with 12 additions and 81 deletions

View file

@ -1058,11 +1058,10 @@ function strategyNovice() {
const gem = hasUsableGem('mana');
if (gem) return { type: 'item', id: gem.id, selfTarget: true };
}
// Spirit gem (P-slot) — use immediately when available (free to refill)
// Spirit gem (P-slot) — auto-consume when available
const pGem = document.getElementById('ikey_p');
const pGemId = pGem ? (pGem.getAttribute('onmouseover') || '').match(/set_infopane_item\((\d+)\)/) : null;
if (pGemId && pGemId[1] === '10007') {
// P-slot has a Spirit Gem (10007) — use it
if (hasUsableGem('spirit')) return { type: 'item', id: 'p', selfTarget: true };
}
// Spirit draughts/potions — only when SP drops below threshold
@ -1077,11 +1076,7 @@ function strategyNovice() {
}
}
// 5. Spirit Stance at OC 60 — but only if we have SP to sustain it
if (STATE.oc >= 60 && !STATE.spiritStance && STATE.sp > 0.10)
return { type: 'toggle_spirit' };
// 6. Weapon skills only at OC thresholds with specific conditions
// 5. Weapon skills — these are better than basic attacks
const skillOC = CFG.skillOC || 80;
if (STATE.oc >= skillOC) {
// Great Cleave: boss/rare fights only
@ -1180,7 +1175,7 @@ function strategyAdept() {
const gem = hasUsableGem('mana');
if (gem) return { type: 'item', id: gem.id, selfTarget: true };
}
// Spirit gem (P-slot) — use immediately
// Spirit gem (P-slot) — auto-consume when available
const apGem = document.getElementById('ikey_p');
const apGemId = apGem ? (apGem.getAttribute('onmouseover') || '').match(/set_infopane_item\((\d+)\)/) : null;
if (apGemId && apGemId[1] === '10007') {
@ -1234,16 +1229,7 @@ function strategyAdept() {
}
}
// 6. Spirit Stance — manual only (no auto-activation)
// Spark of Life consumes 50% SP when triggered. Auto-disable if SP
// drops below 65% to ensure Spark always has enough SP.
if (STATE.spiritStance && STATE.sp < 0.65 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 5;
return { type: 'toggle_spirit' };
}
if (STATE._spiritCooldown > 0) STATE._spiritCooldown--;
// 7. Damage spells
// 5. Damage spells
const dmg = CFG.useAttackSpells ? getBestDamageSpell() : null;
if (dmg && STATE.mp > 0.2) {
const t = STATE.monsters.length > 1 ? findWeakestMonster() : findStrongestMonster();
@ -1343,15 +1329,6 @@ function strategyVeteran() {
}
}
// 5. Spirit Stance — manual only. Auto-disable if SP < 65% (Spark needs 50%)
if (CFG.autoSpirit && STATE.oc >= CFG.spiritStanceOC && !STATE.spiritStance && STATE.sp > 0.65)
return { type: 'toggle_spirit' };
if (STATE.spiritStance && STATE.sp < 0.65 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 5;
return { type: 'toggle_spirit' };
}
if (STATE._spiritCooldown > 0) STATE._spiritCooldown--;
// 6. Weapon skills only at OC thresholds (let OC build via basic attacks)
const askillOC3 = CFG.skillOC || 80;
if (STATE.oc >= askillOC3) {

View file

@ -1058,11 +1058,10 @@ function strategyNovice() {
const gem = hasUsableGem('mana');
if (gem) return { type: 'item', id: gem.id, selfTarget: true };
}
// Spirit gem (P-slot) — use immediately when available (free to refill)
// Spirit gem (P-slot) — auto-consume when available
const pGem = document.getElementById('ikey_p');
const pGemId = pGem ? (pGem.getAttribute('onmouseover') || '').match(/set_infopane_item\((\d+)\)/) : null;
if (pGemId && pGemId[1] === '10007') {
// P-slot has a Spirit Gem (10007) — use it
if (hasUsableGem('spirit')) return { type: 'item', id: 'p', selfTarget: true };
}
// Spirit draughts/potions — only when SP drops below threshold
@ -1077,11 +1076,7 @@ function strategyNovice() {
}
}
// 5. Spirit Stance at OC 60 — but only if we have SP to sustain it
if (STATE.oc >= 60 && !STATE.spiritStance && STATE.sp > 0.10)
return { type: 'toggle_spirit' };
// 6. Weapon skills only at OC thresholds with specific conditions
// 5. Weapon skills — these are better than basic attacks
const skillOC = CFG.skillOC || 80;
if (STATE.oc >= skillOC) {
// Great Cleave: boss/rare fights only
@ -1180,7 +1175,7 @@ function strategyAdept() {
const gem = hasUsableGem('mana');
if (gem) return { type: 'item', id: gem.id, selfTarget: true };
}
// Spirit gem (P-slot) — use immediately
// Spirit gem (P-slot) — auto-consume when available
const apGem = document.getElementById('ikey_p');
const apGemId = apGem ? (apGem.getAttribute('onmouseover') || '').match(/set_infopane_item\((\d+)\)/) : null;
if (apGemId && apGemId[1] === '10007') {
@ -1234,16 +1229,7 @@ function strategyAdept() {
}
}
// 6. Spirit Stance — manual only (no auto-activation)
// Spark of Life consumes 50% SP when triggered. Auto-disable if SP
// drops below 65% to ensure Spark always has enough SP.
if (STATE.spiritStance && STATE.sp < 0.65 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 5;
return { type: 'toggle_spirit' };
}
if (STATE._spiritCooldown > 0) STATE._spiritCooldown--;
// 7. Damage spells
// 5. Damage spells
const dmg = CFG.useAttackSpells ? getBestDamageSpell() : null;
if (dmg && STATE.mp > 0.2) {
const t = STATE.monsters.length > 1 ? findWeakestMonster() : findStrongestMonster();
@ -1343,15 +1329,6 @@ function strategyVeteran() {
}
}
// 5. Spirit Stance — manual only. Auto-disable if SP < 65% (Spark needs 50%)
if (CFG.autoSpirit && STATE.oc >= CFG.spiritStanceOC && !STATE.spiritStance && STATE.sp > 0.65)
return { type: 'toggle_spirit' };
if (STATE.spiritStance && STATE.sp < 0.65 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 5;
return { type: 'toggle_spirit' };
}
if (STATE._spiritCooldown > 0) STATE._spiritCooldown--;
// 6. Weapon skills only at OC thresholds (let OC build via basic attacks)
const askillOC3 = CFG.skillOC || 80;
if (STATE.oc >= askillOC3) {

View file

@ -372,11 +372,10 @@ function strategyNovice() {
const gem = hasUsableGem('mana');
if (gem) return { type: 'item', id: gem.id, selfTarget: true };
}
// Spirit gem (P-slot) — use immediately when available (free to refill)
// Spirit gem (P-slot) — auto-consume when available
const pGem = document.getElementById('ikey_p');
const pGemId = pGem ? (pGem.getAttribute('onmouseover') || '').match(/set_infopane_item\((\d+)\)/) : null;
if (pGemId && pGemId[1] === '10007') {
// P-slot has a Spirit Gem (10007) — use it
if (hasUsableGem('spirit')) return { type: 'item', id: 'p', selfTarget: true };
}
// Spirit draughts/potions — only when SP drops below threshold
@ -391,11 +390,7 @@ function strategyNovice() {
}
}
// 5. Spirit Stance at OC 60 — but only if we have SP to sustain it
if (STATE.oc >= 60 && !STATE.spiritStance && STATE.sp > 0.10)
return { type: 'toggle_spirit' };
// 6. Weapon skills only at OC thresholds with specific conditions
// 5. Weapon skills — these are better than basic attacks
const skillOC = CFG.skillOC || 80;
if (STATE.oc >= skillOC) {
// Great Cleave: boss/rare fights only
@ -494,7 +489,7 @@ function strategyAdept() {
const gem = hasUsableGem('mana');
if (gem) return { type: 'item', id: gem.id, selfTarget: true };
}
// Spirit gem (P-slot) — use immediately
// Spirit gem (P-slot) — auto-consume when available
const apGem = document.getElementById('ikey_p');
const apGemId = apGem ? (apGem.getAttribute('onmouseover') || '').match(/set_infopane_item\((\d+)\)/) : null;
if (apGemId && apGemId[1] === '10007') {
@ -548,16 +543,7 @@ function strategyAdept() {
}
}
// 6. Spirit Stance — manual only (no auto-activation)
// Spark of Life consumes 50% SP when triggered. Auto-disable if SP
// drops below 65% to ensure Spark always has enough SP.
if (STATE.spiritStance && STATE.sp < 0.65 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 5;
return { type: 'toggle_spirit' };
}
if (STATE._spiritCooldown > 0) STATE._spiritCooldown--;
// 7. Damage spells
// 5. Damage spells
const dmg = CFG.useAttackSpells ? getBestDamageSpell() : null;
if (dmg && STATE.mp > 0.2) {
const t = STATE.monsters.length > 1 ? findWeakestMonster() : findStrongestMonster();
@ -657,15 +643,6 @@ function strategyVeteran() {
}
}
// 5. Spirit Stance — manual only. Auto-disable if SP < 65% (Spark needs 50%)
if (CFG.autoSpirit && STATE.oc >= CFG.spiritStanceOC && !STATE.spiritStance && STATE.sp > 0.65)
return { type: 'toggle_spirit' };
if (STATE.spiritStance && STATE.sp < 0.65 && !STATE._spiritCooldown) {
STATE._spiritCooldown = 5;
return { type: 'toggle_spirit' };
}
if (STATE._spiritCooldown > 0) STATE._spiritCooldown--;
// 6. Weapon skills only at OC thresholds (let OC build via basic attacks)
const askillOC3 = CFG.skillOC || 80;
if (STATE.oc >= askillOC3) {