v0.14.31 - Skip debuffs during spirit burst (flag >= 1) to prevent toggle loops
Bug: spirit toggle ON → Imperil intercepts → toggle OFF → never fires skill. The 3-state flag for spirit burst worked, but debuffs (Imperil at step 6) came before weapon skills (step 11) in the priority chain. Each time the flag advanced past 1, Imperil fired instead of Rending Blow, consuming the turn and causing spirit to toggle off without ever using the skill. Fix: debuffs now check _spiritForSkill === 0 before firing. When spirit burst is pending (flag >= 1), skip Imperil/Weaken so the weapon skills section fires uninterrupted.
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5 changed files with 12 additions and 18 deletions
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@ -1,7 +1,7 @@
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// ==UserScript==
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// @name HV Unified
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// @namespace hvunified
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// @version 0.14.30
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// @version 0.14.31
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// @description HV Unified — battle automation, guidance, and UI enhancements for HentaiVerse
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// @author GaboGG + Hermes
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// @match *://*.hentaiverse.org/*
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@ -17,7 +17,7 @@
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// CONFIG — default settings
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// ═══════════════════════════════════════════════════════════════════════
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const VERSION = '0.14.30';
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const VERSION = '0.14.31';
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const CFG = {
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// — Battle automation
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@ -1567,10 +1567,8 @@ function strategyVeteran() {
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}
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}
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// 4. Debuffs — conservative: Imperil only on bosses/rares or 5+ mobs (Grindfest)
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// Weaken only on high-threat (SP >85%) or bosses. Estoc already applies
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// Penetrated Armor natively, so Imperil on 2-mob waves is wasteful.
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if (CFG.autoDebuff && STATE.mp > 0.35) {
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// 4. Debuffs — only when NOT in spirit burst mode (flag >= 1 means skill pending)
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if (STATE._spiritForSkill === 0 && CFG.autoDebuff && STATE.mp > 0.35) {
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// Imperil: bosses only, or 5+ mobs in Grindfest (Estoc handles <5)
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if (hasReadySpell('Imperil') && (anyRareMonster() || STATE.monsters.length >= 5)) {
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const b = findStrongestMonster();
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@ -1,7 +1,7 @@
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// ==UserScript==
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// @name HV Unified
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// @namespace hvunified
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// @version 0.14.30
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// @version 0.14.31
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// @description HV Unified — battle automation, guidance, and UI enhancements for HentaiVerse
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// @author GaboGG + Hermes
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// @match *://*.hentaiverse.org/*
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@ -17,7 +17,7 @@
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// CONFIG — default settings
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// ═══════════════════════════════════════════════════════════════════════
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const VERSION = '0.14.30';
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const VERSION = '0.14.31';
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const CFG = {
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// — Battle automation
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@ -1567,10 +1567,8 @@ function strategyVeteran() {
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}
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}
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// 4. Debuffs — conservative: Imperil only on bosses/rares or 5+ mobs (Grindfest)
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// Weaken only on high-threat (SP >85%) or bosses. Estoc already applies
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// Penetrated Armor natively, so Imperil on 2-mob waves is wasteful.
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if (CFG.autoDebuff && STATE.mp > 0.35) {
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// 4. Debuffs — only when NOT in spirit burst mode (flag >= 1 means skill pending)
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if (STATE._spiritForSkill === 0 && CFG.autoDebuff && STATE.mp > 0.35) {
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// Imperil: bosses only, or 5+ mobs in Grindfest (Estoc handles <5)
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if (hasReadySpell('Imperil') && (anyRareMonster() || STATE.monsters.length >= 5)) {
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const b = findStrongestMonster();
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@ -2,7 +2,7 @@
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// CONFIG — default settings
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// ═══════════════════════════════════════════════════════════════════════
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const VERSION = '0.14.30';
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const VERSION = '0.14.31';
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const CFG = {
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// — Battle automation
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@ -1,7 +1,7 @@
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// ==UserScript==
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// @name HV Unified
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// @namespace hvunified
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// @version 0.14.30
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// @version 0.14.31
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// @description HV Unified — battle automation, guidance, and UI enhancements for HentaiVerse
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// @author GaboGG + Hermes
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// @match *://*.hentaiverse.org/*
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@ -841,10 +841,8 @@ function strategyVeteran() {
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}
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}
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// 4. Debuffs — conservative: Imperil only on bosses/rares or 5+ mobs (Grindfest)
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// Weaken only on high-threat (SP >85%) or bosses. Estoc already applies
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// Penetrated Armor natively, so Imperil on 2-mob waves is wasteful.
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if (CFG.autoDebuff && STATE.mp > 0.35) {
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// 4. Debuffs — only when NOT in spirit burst mode (flag >= 1 means skill pending)
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if (STATE._spiritForSkill === 0 && CFG.autoDebuff && STATE.mp > 0.35) {
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// Imperil: bosses only, or 5+ mobs in Grindfest (Estoc handles <5)
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if (hasReadySpell('Imperil') && (anyRareMonster() || STATE.monsters.length >= 5)) {
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const b = findStrongestMonster();
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